Simultaneously or even go first, which also can make a tremendous difference. * also keep in mind as your units experience grows, their initative in combatĪlso goes up, so a unit that would normally go last can suddnely either go Having strength 12 or 13 tanks fightersĪnd infantry can make an amazing difference in a combat, particularly inĪir combat, as you can get your units so good you can completely destroy * Towards the end of a scenario, *overstrength* some of the core units that * Use elite Replacements with your core units. (You generate an auto close defense if you run into a unit blind I believe) Most likely the defenders get first shot, and usually it's a devastating volley. 'supress' enemy defenders, which means you have less forces opposing you forĪlways have a couple of recon units, their spotting ranges help make upįor the times when the weather is poor and you need to find where thoseĭurn artillery are that keep defensive firing on your units.Īlso, for close defense, the attackers initative goes to a base '0' which means Strategic bombers can take away opponants prestige points, as well as renderĪ city unusable to create reinforcements. Series since they can effectively bomb both hard and soft targets. Your Tactical bombers are best served by the Ju keep your fighter force strong and be prepared to hunt downĪnd generate air supremacy. Simply cannot keep up when things get muddy.įighters are critical. Make sure you put your units in tracked transport as wheeled transports when youĬan get self propelled artillery pick them up as soon as possible, also Number is, that's the defense your unit has if it's ambushed.Īrtillery are also useful, particularly the long range artillery. In case you're wondering what that close defense Look at the Initative values, as well as the To the most powerful tanks IVF2 or the Panther (The tiger has such a short fuel Typically tanks are best served by the III Series or the IVD until you can upgrade *Bridge units let your other units cross a river hex without movement penalty *They ignore entrenchment, so you never have to worry about a rugged defense For the german's Pionare (sp) and Bridging units are amazingly The bad guys, soften them up, then kill them.Īs mentioned there is a concept called entrenchment, which reflects a units In you are attacking always try to sinish off the enemy unit with a black unit - so you get more experience points.įor the new players. Then you can finish the strongholds with weaker units - probably black fresh ones (it takes more time). The bridge engenner also helps moveing the tanks across rivers faster and getting the units pass strongholds to secure the objective. If you are attacking an infantry in a city on a barbed wire, attack with infantry. In next move unmount the artillery and fire at the enemy and finish them with tanks. Then get the tanks near enemy (or attack them if they are weak) unis and behind tanks place the artillery (mounted are better then self-propelled). Tactics is this: first strike with tac bomber (if wheather is right), which are guarded by a fighter (the fighter must be next to bomber to defend it in case an enemy fighter attacks the bomber). Then I attack with tis battle groups on different sections of the front. I build my army this way: I make battle groups with: 1(or2)xInf(engeneer), 3xTank, 2xArt, 1(or2)xFighter, 3xTacBomber (if I remember correctly). To avoid this, you can either dig them out by artillery or bombardement from the air or by attacking with engineers for they never suffer from "rugged defence".ġ) Take care of the units with the black numbersĪnd don't forget to upgrade them once in a while. This can only be done by entrenched units, most probably infantry or antitank units in cities or forrests. The huge readme.txt of the original game said that this means that your enemy lets you come quiet close and then opens fire suprisingly. Besides AG is not as playable(?) as PG.Īnd for that random thing: It is most probable that you were caught by rugged defence. In fact I almost always managed to conquer Washington in PG, but in AG I never got any further than Italy. In AG, missions are shorter and smaller which makes them less fun and more difficult. But apart from having to play the Germans Panzer General is by far better then Allied General. This was made possible in the sequel, Allied General. In this game, there is no opportunity to play the allies in campaign mode. I played this one very often, so i might be able to help.
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